ComponentFixture
Fixture for debugging and testing a component.
class ComponentFixture<T> {}
debugElement
The DebugElement associated with the root element of this component.
componentInstance
T
The instance of the root component class.
nativeElement
any
The native element at the root of the component.
elementRef
ElementRef<any>
The ElementRef for the element at the root of the component.
changeDetectorRef
The ChangeDetectorRef for the component
ngZone
NgZone | null
componentRef
ComponentRef<T>
detectChanges
void
Trigger a change detection cycle for the component.
boolean
void
checkNoChanges
void
Do a change detection run to make sure there were no changes.
void
autoDetectChanges
void
Set whether the fixture should autodetect changes.
Also runs detectChanges once so that any existing change is detected.
boolean
Whether to autodetect changes. By default, true
.
void
isStable
boolean
Return whether the fixture is currently stable or has async tasks that have not been completed yet.
boolean
whenStable
Promise<any>
Get a promise that resolves when the fixture is stable.
This can be used to resume testing after events have triggered asynchronous activity or asynchronous change detection.
Promise<any>
getDeferBlocks
Promise<DeferBlockFixture[]>
Retrieves all defer block fixtures in the component fixture.
Promise<DeferBlockFixture[]>
whenRenderingDone
Promise<any>
Get a promise that resolves when the ui state is stable following animations.
Promise<any>
destroy
void
Trigger component destruction.
void